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T0YE SH0GBAMIMU

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Animation Process

- All animators were assigned specific shots to animate during the film's production phase. Based on how each shot was storyboarded during pre-production, scene and camera layouts were created to ensure everything was followed correctly.

 

Ultimately, some shots were subject to change for the sake of better continuity, the complexity of translating movements into 3D,

and other factors.

 

Below are the shots I was tasked with animating, from start to finish, followed by the lighting and rendering process.

SEQ03-SH10

Storyboard

Spline

Blocking

Polish

SEQ04-SH01

Storyboard

Blocking

Spline

Polish

SEQ04-SH04

Storyboard

Spline

Blocking

Polish

SEQ05-SH07

Storyboard

Polish

SEQ07-SH04

Storyboard

Spline

Blocking

Polish

SEQ07-SH06

Storyboard

Spline

Blocking

Polish

Software:

Autodesk Maya

Arnold Renderer

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VFX

- As the film's post-production phase ended, 

a few shots that needed quick effects remained.

 

Since it was possible to achieve the style of effects we wanted using Adobe After Effects

I was assigned the responsibility of quickly completing them to further enhance the film's overall storytelling and stylistic approach.

Software:

Adobe After Effects

Copyright © 2026 by Toye Shogbamimu.

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