
T0YE SH0GBAMIMU
Animation Process

- All animators were assigned certain shots to animate during the film's production phase. Based on how each shot was storyboarded during pre-production, scene and camera layouts were done to ensure
things were followed appropriately.
Ultimately, some shots were also subject to change for the sake of better continuity, complexity of transferring movements into 3D, etc.
The following were the shots I was tasked to animate from start to finish, then later, light & render.
SEQ03-SH10
Storyboard
Blocking
Polish
SEQ04-SH01
Storyboard
Blocking
Polish
SEQ04-SH04
Storyboard
Blocking
Polish
SEQ05-SH07
SEQ05-SH07
Storyboard
Polish
SEQ07-SH04
Storyboard
Blocking
Polish
SEQ07-SH06
Storyboard
Blocking
Polish
Software:
Autodesk Maya
Arnold Renderer
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VFX
- As the film's post-production phase came to an end,
a few shots that needed some quick effects remained.
Since it was possible to achieve the style of effects we wanted using Adobe After Effects, I was assigned the responsibility to quickly complete them to further enhance the overall storytelling & stylistic approach of the film.
Software:
Adobe After Effects