
T0YE SH0GBAMIMU
Animation Process

- All animators were assigned specific shots to animate during the film's production phase. Based on how each shot was storyboarded during pre-production, scene and camera layouts were created to ensure everything was followed correctly.
Ultimately, some shots were subject to change for the sake of better continuity, the complexity of translating movements into 3D,
and other factors.
Below are the shots I was tasked with animating, from start to finish, followed by the lighting and rendering process.
SEQ03-SH10
Storyboard
Spline
Blocking
Polish
SEQ04-SH01
Storyboard
Blocking
Spline
Polish
SEQ04-SH04
Storyboard
Spline
Blocking
Polish
SEQ05-SH07
Storyboard
Polish
SEQ07-SH04
Storyboard
Spline
Blocking
Polish
SEQ07-SH06
Storyboard
Spline
Blocking
Polish
Software:
Autodesk Maya
Arnold Renderer
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VFX
- As the film's post-production phase ended,
a few shots that needed quick effects remained.
Since it was possible to achieve the style of effects we wanted using Adobe After Effects,
I was assigned the responsibility of quickly completing them to further enhance the film's overall storytelling and stylistic approach.
Software:
Adobe After Effects

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